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Quest for Camelot
Developer(s) Titus Software
Publisher(s) Nintendo
Platform(s) Game Boy Color
Release date(s) December 16, 1998
Genre(s) Action role-playing
Mode(s) Single-player

Quest for Camelot is an action-adventure video game developed by Titus Software and published by Nintendo for the Game Boy Color in 1998. It is based on the animated Warner Bros. movie of the same name. The game is compatible with the Super Game Boy, Game Boy Printer and as well as play on the original Game Boy. A Nintendo 64 version of the game was planned but was scrapped due to the film's performance at the box office.

Plot and gameplay Edit

Kayley has to rescue her mother, as well as Excalibur, from the evil knight, Ruber and along the way defeat enemies, bosses and meet new friends. Quest for Camelot is a third-person, 2D action role-playing video game. It is based on the film by Warner Brothers. It features nine worlds with 60 levels. The gameplay includes killing enemies in each area, fetch quests, and carry quests. Parts of the story are told through slideshows as cut scenes. The game supports saves on battery and works with the Game Boy Printer.

As Kayley, the player sets out to avenge the death of her father and confront Ruber, the villain.

Development Edit

Quest for Camelot was developed by Titus and published by Nintendo. It was released on December 16, 1998.

Reception Edit

Reception
Aggregate score
Aggregator Score
GameRankings 49.67%
Review scores
Publication Score
AllGame
IGN 4/10
Nintendo Power 7.4/10

The game was met with some negative reception, as GameRankings gave it a score of 50%.

Adam Cleveland of IGN summarized the game as "bad". He described its core mechanics as "boring"—walking between points and looking for objects. Cleveland noted Titus's reputation for games of poor quality, especially games with licensed content. He criticized the repetitive music, and said the only decent part of the game was its use of color.

Allgame's Joe Ottoson criticized how gem collectibles were needed in order to save the game progress. He added that the gameplay was tedious and the menus poorly designed.

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